So of course you do, grabbing your trusty flashlight and crawling through to find a short, brick-built tunnel on the other side. All you wanted was a bit of quiet time, but it seems your room has other ideas because the wallpaper starts peeling off the wall, revealing a hidden hatch that's just begging to be opened and explored. Then again, a few seconds later, sighing more heavily this time. Sighing, you get up and wiggle it back to life. Taking advantage of the late-evening peace, you're sitting at the worn-out desk in your cramped, lonely room, reading, drinking coffee and maybe contemplating the universe. The eccentric story isn't as involving as it might be, but that matters little when the journey is this magical. Best known for the quirky delights of Machinarium and the Samorost games, the indie Czech studio’s latest effort is their offbeat and charming take on a puzzle-platformer, filled to the brim with idiosyncratic creatures and satisfying challenges. In Amanita Design's Creaks, though, that's only the start of your adventure into their ramshackle wonderland. Or that they'd fill that castle with ingenious traps and robotic guard dogs just in case a curious human happened by. It is a sweet story where the good guy wins and lives to see another day.If, perhaps as a child, you've ever wished your house had a secret door or even a hidden room, I bet you never imagined it would lead to a whole new world full of talking birds playing shower-head trumpets and living in a giant, tumbledown underground castle. It has some challenging moments but is definitely worth the time. While some monsters will chase you, most can be avoided and all can be turned into furniture when they are hit by light. Although there is jumping and climbing, this is an easy platformer that does not require any precision. The game automatically saves between scenes and at critical points during some of the lengthier scenarios. There is a 'scene' menu that allows you to go back and replay any area. You get achievements for finding paintings and solving the mini-games. You are given unlimited tries to figure out what is required to compete each one. They are charming and are sure to make you smile. The mini-games are small vignettes with puppet-like characters. While some scenes are very complex, most are solved by a reasonable amount of observation and planning. Their story is told through brief cut-scenes and all communication is with sounds (not words). At first, you observe them and, towards the end, you begin interacting with them. Your path crosses with the avian residents who are searching for a way to rid their world of a giant monster. Levels became unique and additional mechanics were introduced. I persevered and, suddenly, I found myself really enjoying the game. there were repetitive mechanics and I got killed by mechanical dogs over and over. The first 10 scenes felt a bit like Limbo. Along the way, you find paintings and mini-games. There are 61 scenes and most require you to use the environment and your wits to figure out how to remove obstacles and move on to the next scene. The game is richly detailed with the whimsical graphics and sound that Amanita Designs is known for. In a departure from point-and-click, Creaks is a side-scrolling adventure that follows a guy through a portal in his bedroom into a world filled with avian characters and assorted monsters.
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